AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
20xx melee 4.083/17/2024 ![]() ![]() ![]() ![]() What mattered was that in a dungeon or wilderness environment, were there reasons why you'd want a party with a good mix of classes, rather than everyone just playing CoDzilla (as they called the 'uber' Druid/Cleric character builds). It didn't matter if the Druid could kick the Fighter's ass in a one-on-one battle, because that's not what the game was about. I often argued, in those days, that real 'class balance' was irrelevant except in the case where the DM was going to pit the players against each other in gladiatorial combats. Was every race, class, feat, or spell equally worth taking? Well, the answer really depended on your preferred style of play, but on the internet, particularly WotC's message boards and Enworld, most people seemed to think that 'balance' was achieved if every class could hold its own equally well in combat (and typically 'proven' by use of a mock gladiatorial combat between class A and class B).ĤE's designers seemed to take this to heart as what the players wanted, and hence we get 4E's system where every class is more or less identical in form, with only slight differences in function, and almost every power is geared for combat. In my 3E days, people usually talked about it as a way to gauge the relative power of each character class. Bear with me.įirst off, what do we mean when we talk about game balance? There are a few interesting ideas floating around in my head, but I don't really know how coherent this blog will be. So I've been thinking about game balance lately. ![]()
0 Comments
Read More
Leave a Reply. |